A downloadable game

"…a game that lives up to the full potential of this genre for a new generation of gamers." (Victor Romo, RETRONUKE)


Home    Steam     DevLog     IndieDB

Enter Bahlam, a sunken fortress of the Old Gods, located deep in the South Atlantic Ocean. Following a shipwreck, maritime archaeologist and adventurer Nikolay Bernstein regains consciousness 36.000 feet under the sea. He's severely wounded and unwillingly connected to a supernatural Buddy-unit. Searching for answers about his displacement our main protagonist digs deep into the lost undercity, gradually realizing an ominous presence hollowing in its shadowed caverns.

On your journey home you will share your fate with a friendly tribe of mining creatures, the Wozan, who fear the Old Gods and strive to get back to the surface since their ancestors had been enslaved 5000 years ago. Some of them were able to flee and founded secret colonies deep inside the sunken ruins, others are still exploited by the hostile creatures that have overtaken the city since the Old Gods suddenly disappeared.


Experience real non-linear metroidvania gamplay and uncover five distinct areas, all with remarkable puzzles, environmental hazards, epic boss encounters and captured Wozan to uncage. Your Buddy unit will procedurally map the area and function as a handy quality of life tool that can be controlled at will to manipulate your surroundings using various abilities like hacking, scanning and telekinesis.

Explore Bahlam with a high freedom of movement like climbing, crawling and diving right from the start. As you progress your set of options will expand by discovering ancient weapon systems, suit upgrades and hacking protocols for your droid. All gear will be carefully balanced in terms of combat abilities and has to be used selectively to overcome specific hazards and puzzles.


Over the course of the game's (part-time) development since early 2013, we constantly integrated player feedback to preserve the iconic core mechanics from the past while adapting gameplay and presentation to today's demands.

All pixel art will scale crisp and free of distortion to your native screen resolution running at stable 60 FPS. A hybrid physics engine ensures realistic accelerations and object movements while maintaining the pixel perfect control of the old classics. We crafted believable and adaptive enemy and boss AIs that will kick your ass in a Souls-like manner!

Outbuddies supports various rebindable control setups like keyboard, mouse and multiple gamepads to ensure you´re able to play with your preferred device.


Log in with itch.io to leave a comment.

Outbuddies can now be wishlised on Steam! https://store.steampowered.com/app/1083310/OUTBUDDIES/

The demo is currently down as the old build did not represent the game's quality anymore. New demo coming around May 2019!

(1 edit)

Build 1.18 online. New tilesets and improved tutorial section.

Demo updated. The original soundtrack by OGRE got implemented. Also, modifications in the platforming mechanics. Enjoy^^

New demo online! Lots of new assets in there, as well as a ton of new features^^ Hope you like it!

Just uploaded a new demo build with a lot of fixes, improved graphics and finally a good procedural map

yes yes yes daddy likes!